Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare actual results with theoretical probability. Look at data tables that describe probability using fractions, decimals and percentages. Fill in the blanks with equivalent values. This learning object is one in a series of four objects.
Objective
1. Students match probability situations with everyday chance words.
2. Students explore the tension between theoretical probability and randomness.
3. Students express theoretical probabilities as fractions, decimals or percentages.
4. Students explore variations in samples and compare these with the theoretical result.
Curriculum Information
Education Type
K to 12
Grade Level
Grade 7, Grade 5, Grade 6
Learning Area
Mathematics
Content/Topic
Statistics and Probability
Intended Users
Educators, Learners, Students
Competencies
Copyright Information
Copyright
Yes
Copyright Owner
Education Services Australia
Conditions of Use
Use, Copy
Technical Information
File Size
0 bytes
File Type
application/x-rar
Software/Plug-in Requirements
Adobe Flash Player - http://get.adobe.com/flashplayer/