# The foul food maker: questions 1

Learning Material  |  Interactive Lesson

Description
Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare actual results with theoretical probability. Look at data tables that describe probability using fractions, decimals and percentages. This learning object is one in a series of four objects.
Objective
1. Students match probability situations with everyday chance words.
2. Students explore the tension between theoretical probability and randomness.
3. Students explore variations in samples and compare these with the theoretical result.

#### Curriculum Information

 Education Type K to 12 Grade Level Grade 7, Grade 5, Grade 6 Learning Area Mathematics Content/Topic Statistics and Probability Intended Users Educators, Learners, Students Competencies