Character maker: movement

Learning Material  |  Interactive Lesson  |  RAR

Build animated characters for a new cartoon show. Choose each character's walking movements to suit their personality, mood, actions and relationship to other characters. For example, show a character is sad by choosing a slow walk with feet dragging along the ground. Combine elements such as speed, posture and bounciness. Make all of the elements work together to give a clear message to the audience. This learning object is one in a series of four objects.

Students identify features of language that signal fact and opinion, expression of emotion, and objectivity and subjectivity in texts.
Students identify the evaluative stances of a range of texts.
Students distinguish between positive and negative evaluations of people and events.
Students explore how an emotional response can be evoked by grammatical forms such as adjectivals, verbs, adverbials and nouns.

Curriculum Information

K to 12
Grade 7, Grade 8, Grade 9, Grade 5, Grade 6
Reading Comprehension Grammar Viewing Comprehension Grammar Awareness
Learners, Students

Copyright Information

Education Services Australia
Use, Copy

Technical Information

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