YOUth Can Make It Happen! Kabanata 2: Animation

Learning Material


Published on 2025 May 14th

Description
This animated audiovisual presentation aims to raise awareness among younger generations about the vast opportunities within the Philippine game development and animation industries, inspiring them to discover their full potential and become the country’s future renowned game developers and animators.
Objective
To enhance learning and raise learners' awareness of creative ICT professions in the Philippines, and guide them in choosing their Senior High School tracks, electives and future undergraduate programs.

Curriculum Information

K to 12
Grade 9, Grade 10
Technology and Livelihood Education
Information and Communications Technology Animation
Educators, Learners
Recognize pecs needed inanimation Develop and strengthenpecs needed in animation

Copyright Information

Board of Investment
Yes
Board of Investment
Use, Copy, Print

Technical Information