Dice duels: lucky 16 game

Learning Material, Learning Guide, Learning Module  |  Interactive Lesson  |  RAR


Published on 2018 August 13th

Description
Play a dice game with 16 counters. Try to predict the best positions for the counters before the game starts. Add the numbers on a pair of dice to determine which counter to remove. Find out whether some numbers are more likely to clear quickly from the the game board. Explore how many rolls are needed to complete a game. Compare the shape of theoretical data distributions with experimental results. This learning object is one in a series of 11 objects.
Objective
1. Students collect and handle data about random events to test conjectures about statistical variation.
2. Students interpret frequency graphs to compare experimental results with theoretical probabilities.
3. Students distinguish between even and uneven distributions.
4. Students compare the shape of theoretical and experimentally derived data distributions.

Curriculum Information

K to 12
Grade 7, Grade 8, Grade 4, Grade 3, Grade 9, Grade 5, Grade 6, Grade 10
Mathematics
Numbers and Number Sense Geometry Measurement Statistics and Probability Patterns and Algebra Statistics and probability Patterns and algebra
Learners, Students

Copyright Information

Yes
Education Services Australia
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