Wishball challenge: whole numbers

Learning Material  |  Interactive Lesson

Test your understanding of decimal place value. Start with a whole number such as 1374 that includes four digits. Spin a random digit, then choose its decimal place value. The starting number will be adjusted by the amount you choose. Work towards a given target number such as 3278. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
Addition, Calculations, Counting, Estimation, Number lines, Place value, Predictions, Random numbers, Subtraction, Whole numbers, ESA, Education Services Australia

Curriculum Information

K to 12
Grade 4, Grade 3
Numbers and Number Sense
Educators, Learners, Students

Copyright Information

Education Services Australia

Technical Information

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