Test your understanding of decimal place value. Start with a whole number such as 1374 that includes four digits. Spin a random digit, then choose its decimal place value. The starting number will be adjusted by the amount you choose. Work towards a given target number such as 3278. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
Objective
Addition, Calculations, Counting, Estimation, Number lines, Place value, Predictions, Random numbers, Subtraction, Whole numbers, ESA, Education Services Australia
Curriculum Information
Education Type
K to 12
Grade Level
Grade 4, Grade 3
Learning Area
Mathematics
Content/Topic
Numbers and Number Sense
Intended Users
Educators, Learners, Students
Competencies
Copyright Information
Copyright
Yes
Copyright Owner
Education Services Australia
Conditions of Use
Use
Technical Information
File Size
0 bytes
File Type
application/x-rar
Software/Plug-in Requirements
Adobe Flash Player - http://get.adobe.com/flashplayer/