Self-Learning Modules - Quarter 4 Arts: Grade 6, Modules 1-9

Modules, Self Learning Module  |  ZIP


Published on 2022 August 30th

Description
Contents: 1. Arts 6: Quarter 4-Module 1: Design Principles and Elements Relates to Everyday Objects. 2. Arts 6: Quarter 4-Module 2: Package/Product Design (Paper Bag Making). 3. Arts 6: Quarter 4-Module 3: Manifests Understanding of Concepts on the Use of Software. 4. Arts 6: Quarter 4-Module 4: Utilizing Art Skills in Using New Technologies (Hardware and Software) in Package Design. 5. Arts 6: Quarter 4-Module 5: Creates an Actual 3-D Digitally Enhanced Product Design for a Paper Bag. 6. Arts 6: Quarter 4-Module 6: Elements, Principles and Processes of Art Applied Using Technology. 7. Arts 6: Quarter 4-Module 8: Concept on the Use of the Software (Commands, Menu) 8. Arts 6: Quarter 4-Module 9:The Use Of New Media in Creating Audio-Video Art And Product Design.
Objective
1. Define what is graphic design.
2. Know that design principles and elements relate to everyday objects.
3. Understand all the elements of graphic design.
4. Follow the principles of design in creating an output.
5. Create an organizer using multiple elements of design.
6. Appreciate the elements and principles applied in product design.
7. Apply the steps/procedure in product design.
8. Define what are menu, commands, and tools.
9. Manifest understanding of concepts on the use of software (commands, menu, and tool).
10. Know that command, menu, and tools are used in creating artwork.
11. Be familiar with the free 3D software, Blender.
12. Follow the steps in using Blender.
13. Create an actual 3-D product design for a paper bag.
14. Know what a digital collage is.
15. Realize that art processes, elements and principles still applied even with the use of technology.
16. Create a digital collage.
17. Know the different free software that can be used in making an audiovideo art.
18. Appreciate the elements and principles of art as applied in audio-video creations.
19. Create an audio-video art using the different software.
20. Identify the concepts on the use of the software.
21. Explain the commands, menu, icon on the computer.
22. Explain the concepts on the use of the software.
23. Identify the menu, icon, and function of the software.
24. Name special commands used in communications, arts, design.
25. Describe the contributions of Filipino and foreigners on the use of different software.
26. Know the different art skills in using new technologies.
27. Utilize art skills in using new technologies (hardware and software).
28. Realize the importance of art skills in using new technologies.

Curriculum Information

K to 12
Grade 6
Art
SculpturePackageProduct Design and New MediaAudioVideo Art or Animation
Educators, Learners
Knows that design principles and elements relates in everyday objects Appreciates the elements and principles applied in product design Utilizes art skills in using new technologies hardware and software in package design Creates an actual 3d digitallyenhanced product design for a paper bag Appreciates the elements and principles applied in audiovideo art Applies concepts on the use of the software commands menu etc Creates an audiovideo art animation promoting a product

Copyright Information

Yes
Department of Education
Use, Copy, Print

Technical Information

13.60 MB
application/x-zip-compressed